The advice to use textures instead of polygons is quite common. In this tutorial, we'll be using some advanced modeling techniques that might make you rethink that advice.
If you've ever wanted to learn Blender's Geometry Nodes system, this article will give you a great starting point so you can make even better Hubs scenes.
Light baking is a hot topic in the world of virtual environments. This article will reveal why it's so important for making Hubs scenes look and perform their very best on all devices.
This second part in this series will further your skills in creating animated textures for your Hubs scenes. You’ll soon see that ‘scrolling’ can do much more than you thought was possible.